Legends of Learning's Awakening Town is our open-ended, student-directed experience in which they can play at home without having an assignment launched from a teacher.
Students can sign up for an at-home Awakening account by going to https://app.legendsoflearning.com/login/students/choose and selecting the
'Play on Your Own' option.
This student-directed experience gives students the cool features they have been requesting like avatar creation, battling, and quests. Students can engage in educational "combat" against enemy beasties and are rewarded for winning battles by answering content-related questions correctly.
In the Awakening Town, students can access an Arcade Room to play mini-games to help them brush up on their knowledge before entering into battles. As students move through the town and interact with characters, they will encounter various battles.
Rewards for winning battles include coins that are used to purchase items such as avatar gear and furniture for their house in the town. Additionally, some beasties can join a student's squad if defeated in battle.
The Awakening experience is a great way to re-engage students in Math and Science content. In addition, Awakening offers additional benefits to students, including:
Allowing students to engage in productive struggle
Allowing students to progress at their own pace until they have mastered the content
Providing students with experiences that they would not otherwise have access to in their everyday life
For a glossary of key terms and tips related to the Awakening game, see this article.
Teacher assignments are NOT currently available within the iPad App or Android app.
Legends of Learning Awakening is NOT compatible using a Safari browser at this time.
Teachers can monitor student progress and performance in Awakening through the Progression tab on the Reports page.
Battles serve as an educational component for students. During battles, students will encounter questions based on their grade level and the subject area they have selected within their account. Students will be presented with questions that progress them through the learning objective(s).
Once students score a total of 10 points in a topic, they are marked as proficient and have therefore “beat” that topic. Students receive 1 point for a correct answer, and lose ½ point for an incorrect answer.